#248 Listener Questions October 2020
The Game Design Round Table - see all episodes
Kathryn joins Dirk and David to answer some more listener questions. Discussion includes a deep dive into the role of complexity in design: where it makes sense and where it detracts from the product. In a similar vein, the hosts talk about “stout” games that are both heavy in decision making but short in duration. Other topics include the RTS genre, the idea of experience-focused design, and the favorite episodes of Kathryn, Dirk, and David.
Transcript
You can find here full transcripts for this episode of The Game Design Round Table. We're working hard to bring transcripts of all episodes to the web. Please download our mobile app to see transcripts for this episode.
Subscribe to new episodes
Subscribe to get an email every time this podcast publishes a new episode
Thanks for your interest!